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Arknights Kernel Headhunting probability calculator (all ★6 operators)

Enter your current count, the number of pulls you plan to make, and the desired number of ★6 operators to calculate the probability of getting them and the number of pulls needed. This is not the probability for only the featured character. You can copy the results or save them as TXT.

Kernel Headhunting: base 2%. After 50 draws without a 6-star, draw 51 is 4%; each further miss adds 2 percentage points, reaching 100% on draw 99. Use only the Kernel pity counter, not other banner types.

Calculation source

Kernel Headhunting · All ★6 operators

Base rate 2%. The probability increases after 50 pulls without a ★6. Please enter your Kernel Headhunting count.

Sources for the calculation conditions
Advanced settingsTarget: 90%

What you can do

Include your Kernel Headhunting count

The calculation uses the number of pulls since your last ★6 and includes the probability increase after 50 pulls.

Check targets of multiple operators

The calculation accounts for the count resetting after a ★6 and finds the probability of getting the additional number you want.

How to use

  1. Enter your current count and target number

    Enter the number of pulls since you last got a ★6 operator and the additional number of ★6 operators you want.

  2. Specify your planned pulls

    Enter the number of additional pulls you plan to make, then calculate.

  3. Check the probability and required pulls

    Check the probability at each pull count in the results and graph. Copy the results or save them as TXT if needed.

When to use it

Estimate with an increased probability

Use your current count to check the probability of additional pulls, for example after 50 pulls without a ★6.

Account for Kernel Headhunting carryover

Enter the count carried over between Kernel Headhunting banners and calculate without mixing in pulls from other types of headhunting.

Calculation conditions and how to read the results

A separate count for Kernel Headhunting

Keep this count separate from other types of headhunting, such as standard and limited headhunting. This page covers all ★6 operators in Kernel Headhunting.

The probability resets after a ★6

After 50 pulls without a ★6, the probability rises by 2 percentage points for each subsequent pull. It returns to the base rate of 2% after a ★6.

Frequently asked questions

Is this the probability for only the operator I want?

This is the probability for all ★6 operators. Specific operators and the conditions for exchanges or selections are not included in the calculation.

Should I reset the count to 0 when the Kernel Headhunting lineup changes?

The count carries over within Kernel Headhunting. Enter the number of pulls since your last ★6 operator.

Does it also calculate the guarantee of a ★5 or higher within the first 10 pulls?

This page calculates the probability of ★6 operators. The initial guarantee of a ★5 or higher is not added as a separate successful pull.

Inputs and results

Input
1–20 additional ★6 operators, your current count, and the number of pulls you plan to make.
Calculation scope
Kernel Headhunting · All ★6 operators
Model
Kernel Headhunting: base rate 2%. After 50 pulls without a ★6, the 51st pull has a 4% chance. Each subsequent unsuccessful pull adds 2 percentage points, reaching 100% on the 99th pull. Enter your Kernel Headhunting count, which is separate from other types of headhunting.

Current settings

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